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Magic Items
Adaptive Armour
Shape Changing Armour. Thread Item, starts at leather, each level moves
to a higher amour type.
Agonizer
Inflicts non-lethal pain/stunning damage at range (capable of causing
a temporary wound). Missile attack vs Spell Defense.
Bag of Holding
Thread Item: Rank 1 (200) holds 100 lbs. Rank 2 (300) 150 lbs. Rank 3
(500) 200 lbs. Rank 4 (800) 400 lbs.
Belt of the Earth
+2 vs. knockdown. Thread Item: Rank 1 (200) +3 vs. knockdown, +1 wound
threshold. Rank 2 (500) +4 vs. knockdown, +2 wound threshold.
Bloodsteel Blades
Enchanted weapons with pattern welded blades mixing fine steel with arcane
red metals. +1 Dmg step, +1 initiative step.
Bone Fetish
A nethermancer tool, +2 mystic armour. Thread Item: Rank 1 (100) +1 magic
attack. Rank 2 (300) +5 melee round duration. Rank 3 (500) +3 magic attack.
(Nethermancer spells only)
(Creature) Torq
A gold torq with the ends carved as animal heads. Animals of the specific
type will not attack without provocation. All effects are while changed.
The transformation takes an action and the character cannot attack or
cast spells. Thread Item: Rank 1 (200) the wearer can change into the
specific type of animal and cannot be wearing any clothes/armour/weapons
except magic jewelry. Duration: 1 hour per day. Size/weight maximum is
equal to the size weight of the wearer. Armour: P3/M1. Rank 2 (400) Shapechange
duration: 4 hours per day. +3 Strength. Armour: P6/M2. Rank 3 (800) Shapechange
duration: 8 hours per day. +1 PD. Darksight. The wearer can shapechange
while wearing clothes/leather armour and while carrying weapons. Rank
4 (1500) Shapechange duration: 12 hours per day. +1 step melee damage.
Armour P8/M2. The wearer can shapechange while wearing armour and gear.
Rank 5 (2000) Shapechange duration: unlimited. Armour P9/M3. +2 PD. +1
perception tests. Rank 6 (2500) Armour P10/M3. +2 perception tests. +3
PD.
Daskeen Crystal
A one-use spell-teaching device. The user spends one karma and is taught
the spell telepathically in 60 seconds x spell circle.
Dolphin Ring
Thread Item: Rank 1 (100) Increase swim speed. Breath underwater for 30
minutes. Rank 2 (200) Increase swim speed. Breath underwater for 1 hour.
Rank 3 (300) Increase swim speed. Breath underwater for 8 hours. Rank
4 (500) Increase swim speed. Breathe underwater for an unlimited duration.
Water walking.
Dragon Cloak
A cloak made of red scaled hide, +2 mystic armour. Thread Item: Rank 1
( ) +1 physical armour and +3 defense vs fire/heat. Rank 2 ( ) Flight,
use Will instead of Dex for speed, 1 hour per day. Rank 3 ( ) Firebreath,
single target, Percep x 1 yd range, willforce +10, 3x per day. +2 physical
amour, +4 mystic armour. Rank 4 ( ) Minor Dragonshape: the wearer can
take the form of a small dragon (about 10 feet in length). Rank 5 ( )
Dragonshape. Rank 6 ( ) Major Dragonshape.
Elven Blade
Sword +1 initiative step, +1 step to hit and Dmg vs orcs, goblins, and
trolls. Thread Item: Rank 1 (100) +2 step to hit and Dmg vs g/o/t. Rank
2 (300) +2 step to hit and Dmg vs undead. Rank 3 (500) +1 step hit and
Dmg bonus vs all, +3 step hit and Dmg bonus vs g/o/t and undead. Rank
4 (1000) +1 PD, SpD, and ScD.
Elven Chainmail
Armour: P7/M3, no initiative penalty.
Figurine of the Warhorse
Thread Item: Rank 1 (100) The figurine becomes a standard warhorse. Rank
2 (300) Telepathic control of mount w/in 500 yds, mount physical and mystic
armour 5, mount +1 DEX, +2 TOU. Rank 3 (900) Mount has Charging and Wheeling
Attack skills at +3. Rank 4 (1500)) Mount Physical and Mystic armour 8,
+1 PD and SpD, +2 DEX, +4 TOU.
Flux Gem
Fires a beam of energy or generates a force field. Flux gems can link
with each other for increased effects.
Flying (thrown weapon)
+1 thrown weapon attack step. Thread Item: Rank 1 (200) +1 Dmg step. Rank
2 (400) returns after being thrown (at initiative 1). Rank 3 (800) flies
and attacks for Will step of thrower x 1 melee round.
Force Lash
Black wooden rod about 10" long, projects a "whip" of lightning.
Thread Item: Rank 1 (300) melee attack, range 20 feet, Dmg willforce (vs
mystic armour). Rank 2 (600) +2 Dmg steps, +1 step melee hit bonus.
Gladiator Gauntlets
+1 Str (not step), +1 Dmg step with unarmed combat. Thread Item: Rank
1 (200) +2 Str (not step), +2 Dmg unarmed. Rank 2 (500) +1 PD, +3 Dmg
unarmed. Rank 3 (1000) +3 Str (not step), +1 initiative step with melee
attacks. Rank 4 (1500) +1 melee attack step.
Guardian Token
Iron soldier miniature (1" tall). Thread item: Rank 1 (300) Conjures
a guard who never sleeps, eats, or drinks and is immune to manipulation
of loyalty. Regenerates 1 DR/Unc per minute. Can only be conjured when
the Token of Refuge is active. If killed cannot be summoned for one month.
Rank 2 (500). Rank 3 (1000). Characteristics: 10/13/16, Armour: hard leather/ringmail/chainmail,
weapon: short bow and spear/mace/sword, attack skill: +4/+5/+6, strain:
1/2/3
(Item) of (type) Resistance
+1 Step defense and +2 armour vs (type).
Items of (type) Protection
As a Resistance (item). Rank 1 (300) +2 step def/ +4 amour. Rank 2 (600)
+3/+6.
Karma Focus
An item that allows the user to spend karma on certain specified actions.
Karma Loom
A carved miniature ivory loom. Thread Item: Rank 1 (xx) user may spend
X karma to generate 1 woven thread.
Lamentation Blade
A black metal blade worked with frostborn nethermancer magic.
Lifestone
A piece of enchanted amber. Anything evil that tries to pick it up takes
1 wound and D10 dmg. +1 TOU, +1 vs. Poison and Disease attacks. Thread
item: Rank 1 (100) +2 TOU, +2 vs. Poison and Disease. Rank 2 (500) Regenerate
1 DR/Unc per minute if alive. Rank 3 (1000) Regenerate as above per melee
round. +3 TOU, +3 vs. Poison and Disease.
Luckstone
+1 to karma rolls.
Mana Blade
A sword hilt that can project a translucent blade of magic energy. Thread
Item: Rank 1 (100) Melee attack, Dmg = Will step (vs mystic armour). Rank
2 (200) +1 Dmg step. Rank 3 (400) +2 Dmg step. The number of additional
ranks over the first varies from 0 to 5.
Misc. Enchanted Armour with Reduced Initiative Penalty
Various.
Pouch of Holding
Thread Item: Rank 1 (100) holds 50 lbs. Rank 2 (200) 100 lbs.
Purity Canteen
A container that purifies water left to sit in it for an hour.
Shadow Ring
Black metal ring, +1 Silent Walk step. Thread Item: Rank 1 (200) Projects
Darkness Will x 1 foot radius, Darksight. Rank 2 (500) +2 defense vs cold.
Shadowstep: teleport from one patch of darkness/shadow to another dark
area, range: 2x Will yds, costs 1 karma. Rank 3 (1000) Shadowstep range
Will x 4 yds. Shadowstrike: spell attack for willforce +5 Dmg vs mystic
armour in darkness only, range 40 yds, costs 1 karma.
Shield of Fire
A shield that has 9-12 armour vs. fire attacks.
Soulstones
Blue-green stones, +1 step to any or all defense steps vs evil magic (varies,
specified when generated).
Spell Sword
A bloodsteel longsword. Thread Item: Rank 1 (400) +1 attack and thread
weaving. Rank 2 (800) +1 spellcast and damage, matrix 1. Rank 3 (1500)
+2 attack and initiative, +1 spell defense, matrix 2. Rank 4 (2000) +2
damage and thread weaving, matrix 3. Rank 5 (2500)+2 spellcast and spell
defense, matrix 4.
Spirit Crystal
A pale blue gem. Allows Astral Sight at Per step.
Staff of the Arch-Mage
+1 spell attack, +1 spell defense. Thread Item: Rank 1 (400) +1 thread
weaving (all types), +1 mystic armour. Rank 2 (800) Matrix: Dispel Magic,
+2 mystic amour, +1 melee Dmg. Rank 3 (1200) Matrix: Ice Spear, +3 mystic
armour, +1 initiative step (spellcasting only). Rank 4 (1600) Matrix:
Evil Eye, +4 mystic armour, +1 physical armour. Rank 5 (2000) Matrix:
Flying Carpet, +5 mystic armour, +2 physical armour, +1 willforce step.
Rank 6 (3000) +6 mystic armour, +3 physical armour, +2 willforce step,
+3 melee round duration for all spells, 1 extra thread woven per melee
round.
Star Sceptre
+1 Thread Weaving for fire and light spells. Light up to 40 yard radius.
2 uses per day from the following: (1) Starburst: hits up to 3 targets,
step 12 damage, range 30 yards. (2) Starlance: single target, step 15
damage, range 250 yards. (3) Starflash: step 10 damage, 3 yard radius
around the user. (4) +4 willforce for a fire or light spell. (Spell Attacks,
mystic damage)
Sun Crystal
Yellow faceted crystal rod (approx. 7" length), fires a stream of
fire, single target. Thread Item: rank 1 (200) Missile weapon skill, +1
step bonus to hit, Dmg 10 (vs physical armour). Rank 2 (400) +2 step bonus
to hit, Dmg 11. Range: 100 yds. 50 charges maximum, regenerates charges
at X per N. (Hasorden)
Thread Crystal
A yellow gem that is a "frozen" woven thread that can be used
instantly. 1 use.
Thread Spindle
A carved miniature ivory drop spindle. Thread Item: Rank 1 (300) stores
1 woven thread. Rank 2 (600) stores 2. Rank 3 (1000) stores 3. Rank 4
(1500) stores 4.
Token of Refuge
Iron tower miniature (2" tall) Thread item: Rank 1 (50) Turns into
a wooden guardhouse (25'x25', 2 doors opposing, 2 shuttered windows opposing,
ladder in center to a roof hatch, 4' parapet), cost 2 karma, duration
24 hours, can be used 1x per month. Rank 2 (200) As above with a 12' tall
wooden palisade, 45' on a side, catwalk with ladder at each corner, cost
4 karma, duration 3 days, 2x per month. Rank 3 (500) Stone tower (35'x35'
interior, 2 floors, stairs around perimeter, 1 large door and 1 postern
opposing, no windows on ground level, 3 arrow slits per side on second
level, 7' parapet with step), cost 6 karma, duration 5 days, 2x per month.
Rank 4 (1000) As above with curtain wall 15' tall, 65' on a side, cost
10 karma, duration 6 days, 3x per month.
Wand/Sceptre/Staff
Fixed matrix holds a specific spell and can only be used by someone with
the appropriate threadweaving skill. Variable matrix holds a memorized
spell, variable rank.
Warlord Sceptre
A black iron mace, +1 init. Thread Item: Rank 1 (200) Shapechange to any
1h weapon, +1 dmg. Rank 2 (500) Shapechange to any 1 or 2h weapon, +1
attack, +1 vs. Fear attacks. Rank 3 (800) +2 dmg, +1 Social defense and
attack. Rank 4 (1500) +2 attack, +1 Avoid Blow, +1 PD. Rank 5 (2200) +3
dmg, +2 init, +2 Wound Balance.
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